
It doesn't create healthy flesh to fill up wounds – it channels Positive Energy into the creature and makes them feel better or worse depending upon how they react to that sort of thing. It's that cure light wounds doesn't work the way a spell that was in Conjuration would work. It's not that you can't make an acceptable argument for the existence of "conjuration" that makes people feel better – that's actually pretty easy to rationalize. The spell cure light wounds has no business being in the school of Conjuration. It is our intention to produce a short list of spells that allow a low level Necromancer to be memorable and effective without constantly falling back on the old stand-by of having Spell Focus: Conjuration.


Though the earth shaking power for dark lords is well represented, the low levels of necromancy have been largely ignored by generations of authors. But Necromancy as a school suffers greatly for this attention.

Magic jar, wail of the banshee, and clone can practically be a world threatening plan for a BBEG all by themselves. Necromancy as a school is possessed of some of the most powerful and game defining spells ever imagined in the worlds of Dungeons and Dragons.
